Anyway, so I completely redid the way character animation works, and even wrote a brand new character creator tool.
I wanted to make it easier for the artists, and we wanted smoother animations, so basically I just found a way for the artists to do everything in Flash animations, and export them to sprite sheets for the game. The sprite sheets will later be loaded and used by our characters instead of using a bone animation system like before.
Basically, I embedded some XNA into a windows form, and made it simpler for my artists to test out their character animations and see how they look in the game.
This is also the place for scripting and adding particles to the character's animations.
Added a screen shot of the character editor working with the Knight running animation.
Check it out!

Yeah, I also have a sweet Halo: Reach assassination background I grabbed from bungie.net. Pretty sweet eh?
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